UI/UX | Product Design
Interaction
Motion Graphics
Branding
Typography | Print
Fine Arts
Turn focus and productive work into something fun, rewarding, and interactive. Provide quick feedback, visible progress, and rewarding completion.
Incorporate short reward loops, nurturing tasks, and playful progression inspired by games like Hay Day and Animal Crossing.
Quote“I lose focus easily. I wish productivity felt less like a chore and more like a game.”
Pain PointsProcrastinates, finds timers rigid, gets demotivated.
NeedsQuick feedback, visible progress, structured focus tool that won’t be distracting.
Design ResponsePomodoro timer + garden growth loop.
Quote“I need to get through long work sessions, but I burn out fast and lose track of tasks.”
Pain PointsGets distracted, struggles to sustain attention, finds apps too plain.
NeedsCalm environment, motivating rewards, sense of accomplishment.
Design ResponseLo-fi soundtrack, calming visuals, day/night animation & weather integration.
Completed and deployed in one month, demonstrating efficiency under tight deadlines.
Managed the entire design cycle: research, information architecture, UI/UX, prototyping, and development.
Leveraged AI tools to streamline workflows, explore creative directions, and facilitate execution.
Brought the project from concept to launch independently, showing adaptability and ownership.