UI/UX | Product Design
Interaction
Motion Graphics
Branding
Typography | Print
Fine Arts
Turn focus and productive work into something fun, rewarding, and interactive. Provide quick feedback, visible progress, and rewarding completion.
Incorporate short reward loops, nurturing tasks, and playful progression inspired by games like Hay Day and Animal Crossing
Quote: “I lose focus easily. I wish productivity felt less like a chore and more like a game.”
Pain Points: Procrastinates, finds timers rigid, gets demotivated.
Need: sQuick feedback, visible progress, structured focus tool that won’t be distracting.
Design Response: Pomodoro timer + garden growth loop.
Quote:“I need to get through long work sessions, but I burn out fast and lose track of tasks.”
Pain Points: Gets distracted, struggles to sustain attention, finds apps too plain.
Needs: Calm environment, motivating rewards, sense of accomplishment.
Design Response: Lo-fi soundtrack, calming visuals, day/night animation & weather integration.
Completed and deployed in one month, demonstrating efficiency under tight deadlines.
Managed the entire design cycle: research, information architecture, UI/UX, prototyping, and development.
Leveraged AI tools to streamline workflows, explore creative directions, and facilitate execution.
Brought the project from concept to launch independently, showing adaptability and ownership.